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Star wars jedi knight ii jedi outcast trailer
Star wars jedi knight ii jedi outcast trailer










star wars jedi knight ii jedi outcast trailer
  1. #Star wars jedi knight ii jedi outcast trailer how to#
  2. #Star wars jedi knight ii jedi outcast trailer movie#

#Star wars jedi knight ii jedi outcast trailer movie#

Will the plot of the movie be identical to the game script, or will you be adding additional content? Although progress is slow at times, we still believe this *needs* to be made. We did a few quick tests, and we knew this was the vehicle we'd been talking about. They were so much fun to make, that when we finally hit the wall and realised we needed voice actors to go further, it suddenly dawned on us that we already HAD great voice acting.Jedi Outcast! It was a light-bulb moment.

star wars jedi knight ii jedi outcast trailer

We'd developed a bunch of stuff over the years, and tried to get a few games off the ground, but we found what was most successful for us was the "for fun" work we did with Star Wars - specifically the "Bane of the Sith" videos we created. As a way of showing potential clients we could take their art and turn it into something else, as well as stay true to the essence of their intellectual property. Bane was a way of taking assets that were handy and good looking, and making something with them. Well, we were enjoying the "Bane of the Sith" machinima we were making, and had done some work for clients using UDK to create cut-scenes (sadly these projects never actualised!), and I've always wanted to make a feature length film using machinima. You have been working on Jedi Outcast - The Movie since 2013, I've been following the progress myself for a while now.

#Star wars jedi knight ii jedi outcast trailer how to#

When the time came though, we knew how to get stuck into it. We never really modded *for* Jedi Outcast - we knew how to mess around with, since we knew id tech quite well, and we loved checking out all the cool stuff people made. Thanks for the kind words! We're proud of what we do, even though these days it's more for fun than anything else.

star wars jedi knight ii jedi outcast trailer

Could you give us a bit of background on your experience in the Jedi Knight community? You and your team are clearly very talented, but to me it seemed like Primal Clarity Productions burst onto the scene out of nowhere. At our height, PCP was doing subcontracting work specialising in the Unreal engine, and had 13 awesome people dreaming of some pretty awesome products. I'm the machinima guy, and Chris is the technical artist who turns my junk into swank. I created the company to act as the legal structure that owns all the intellectual property that I create, and I've been adding to it ever since.Īt the moment, PCP consists of 2 people - myself, and Chris Reed, who has been with PCP almost right from the start. I'd just finished working for Team Fortress Software, when Valve bought out the company in 1999, and I wanted to buy back some intellectual property I had developed that Valve had no interest in. PCP was started up over a decade ago by myself, Damian Scott. Thank you for your interest in our project!Ĭould you tell us a bit about Primal Clarity Productions (PCP)? How many people are involved and what is the skillset of the team? Hello Damian, thank you for agreeing to do this interview, I know a lot of our readers are really excited about what you're working on.












Star wars jedi knight ii jedi outcast trailer