

The reviews will likely stay mixed, given the casual nature of the franchise and the lack of single-player depth, but players wanting a complex, artful single-player experience should look towards the concurrent release of Rayman Origins, featuring the return of the franchise's original star and genre. Raving Rabbids: Alive and Kicking won't hit stores until November, but given the popularity of Kinect, it could be one of the season's greatest hits. However, now that Microsoft has developed their own motion-sensing peripheral, Xbox 360 owners can enjoy the Rabbids at the peak of their wackiness.
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Though that version had more precise controls, the manic fun of the series was lost without a motion-sensing interface, and the title received mixed reviews. The Xbox 360 hasn't seen a Raving Rabbids game in four years, when the original was ported to accommodate the 360's standard controller. The Rabbids may seem like the victims of the players, but in fact the reverse is true, as they get the human players to indulge in their brand of madness. Feelings of self-consciousness should be left behind when playing Raving Rabbids: Alive and Kicking, because this looks to put the players through the series' most ridiculous challenges yet, and this is from a series that once touted the fact that you could play it with your butt (thanks to the Wii Balance Board)! One of the games has players literally licking frosting off of a Rabbid's filthy face, and another has them fling mucus-stained Rabbids out of their noses by making a circular motion. Fortunately for the casual audience, it's all clean cartoon fun.įortunately for the Rabbids, they get their vengeance by making the players look foolish. If this game were even slightly realistic, it would probably receive an M rating for the amount of violence inflicted upon the Rabbids. In another, players steer a blindfolded Rabbid through an obstacle course with the intention of hitting as many objects as possible, stepping from side to side to ensure that the Rabbid collides with upturned rakes, oil slicks, car batteries, and other pieces of dangerous junk. In one minigame, players stomp on Rabbids emerging from the floor a la Whack-A-Mole. The players are still given the task of thwarting the Rabbids, but the power of Kinect allows them to take a more direct approach and beat the tar out of the little monsters. The Raving Rabbids: Alive and Kicking demo has already given the world a taste of the title's wackiness. Alive and Kicking looks as though it will go even further than the Wii games, which were limited to the comparatively crude technology of the Wii Remote. The previous Wii titles let players use Nintendo's remote to thwart the creatures' mischievous plans, forcing them to run, shoot, dance, swing, and otherwise embarrass themselves in the name of routing the Rabbids.
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The Rabbids will invade your living room like never before -Īlive and Kicking is the first Raving Rabbids title designed exclusively for Microsoft's motion-sensing Kinect peripheral, and it promises to take full advantage of the full-body motion controls. Case in point: the upcoming Kinect title, Raving Rabbids: Alive and Kicking. And while self-professed "hardcore" gamers may resent their symbolism as mascots of the "casual" market, the Rabbids have consistently offered players the chance for wacky, self-unconscious fun. Who could've predicted that Rayman: Raving Rabbids would have proven such a success, to say nothing of the Rabbids eclipsing Rayman in his own series? Ever since the grotesquely adorable rabbit-creatures debuted in the Wii launch title, they've become a fixture of Ubisoft's publishing line-up.
